Even that those are important code has higher priority. Game misses sounds and graphics aren’t really fancy. No working level loader (First prototype has this)Īs to-do list could be longer and longer here is most of those things that would be nice to have. Dont worry too much about what the sprites you make look like, as even a simple white square will do, and once youve got everything ready you can start working on the examples listed below.Fixed game structure little to make it easier for multiple players. So I was getting little bit used to GML network code and made very simple chat program with it, something what I would suggest as first network project to make.Īfter chat did work somewhat okay, I was starting to write Bomberman clone from start. The importance of adding copies of specified objects into the game world goes without stating. I made it simple prototype and then finally thought that it might be easy enough to make work with network code. 1 - How to reference a specific instance in GameMaker The instance-creating functions instancecreatelayer and instancecreatedepth are among the first functions that many new GameMaker Studio 2 developers will learn how to use. As a practice project I decided to make some sort of clone of Bomberman. Since last blog postĪs I did before use few months GMS1.4 it was little bit strange to adapt GMS2 but now I don’t see much reasons to go back. Features - Game Maker 2. In the version 2.3.1. As I have some sort of plans what I could do with it, I am still using most of my time learning how to use it. The Raspberry Pi sure is a versatile device and thanks to GameMaker Studio 2 from YoYo Games, it might even end up as more of a gaming unit with newly added support for exported games. Past few months I have playing with YoYo Games GameMaker Studio 2.
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