It is now supported natively and directly plug and play with Painter.įor more information, see the dedicated documentation page. The SpaceMouse® is a device by 3Dconnexion that allows to manipulate the 3D viewport camera in a more intuitive and friendly way. New support for SpaceMouse® by 3Dconnexion The undocked view has its own color management display transform, making it easier to manage in different monitors. While a view is undocked, the swap action from the view menu can be used to exchanged them. Each option opens a new window with the its view inside, while the other view remains docked inside the main interface. To undock a view, simply open the view menu and choose one of the two options. Working with an undocked view is easier to organize the layout of the application and to keep a eye on things without loosing too much painting area. For example by having the 3D view on a main screen while the 2D view sits on another screen. The 2D and 3D view can now be undocked to be moved elsewhere. To learn more about how color management works inside the application, see the dedicated page. When exporting textures, color managed channels will display in their filenames the name of the color space used with the help of the new keyword $colorSpace. It is also possible to know which color space a resource is using by parsing its filename.
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